A mindset. A philosophy. The idea that great games are worth the time and labor of a devoloper not because of their profitablity, but because of their greatness.
It is a rejection of the notion that it is better to do something that you cannot take pride in than to produce something amazing despite a lower return on investment.
In my mind, profitablity is the means by which my devopment is funded, not the sole goal of the development. Maybe it's not the most most poplular stand for a company to take, but we will hold the line.
Of course, that is why this is the Digital Resistance.
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